Publishing

You keep making the game.

We publish a handful of titles a year. If yours fits, we take on everything that isn’t the game itself — localisation, store releases, payments, live-ops and the backend — and you keep building.

What we do for a title

Localisation, properly

Seventeen languages including right-to-left, with every string reviewed rather than machine-dumped. Live-ops event names get translated too, so a player never sees an event that doesn’t exist in their language.

App Store and Google Play

Store listings, ASO, screenshots, review submissions and the compliance surface — privacy labels, data-deletion routes, age ratings. We have already been through it.

Live-ops that actually run

Events, seasons and leaderboards on a fixed calendar, with a content pipeline that drafts and localises them and still requires a human to press publish.

Payments and backend

Server-verified purchases on both stores — receipts validated on our backend, never trusted from the client — plus accounts, saves and leaderboards.

What we’re looking for

Saying no clearly is what makes the yes worth something. We are a good fit if:

  • It’s calm, tactile and replayable — puzzle, hidden-object, sim, or something adjacent we haven’t thought of.
  • It runs on iOS and Android, or could.
  • There is a playable build. Not a design document, not a trailer — something we can hold.
  • You want to keep making the game rather than run a company around it.

We are not the right home for competitive multiplayer, ad-driven hypercasual, or anything that needs a live team of twenty.

How it works

  1. 1
    Send a build

    A link to a playable build and a one-page description. No pitch deck needed.

  2. 2
    We reply within two weeks

    A real answer either way. If it’s no, we say why.

  3. 3
    Prototype review

    We play it properly, then talk through what we’d change and what we’d bring.

  4. 4
    Deal

    Terms in writing, then we start on the parts that aren’t the game.

Send us a build

This opens your email app with everything filled in, addressed to [email protected]. We reply within two weeks.

Optional — leave blank if it’s just you
TestFlight, an APK, itch.io, a web build — whatever you have
A paragraph is plenty. What is it, and why is it good?

This opens your email app. You can also write to us directly at [email protected]